This article promotes analysis on the use of games in teaching and learning of a class of elementary school II. Taking into account that at this stage of life playfulness is still very present. We take as theoretical referential Ausubel (2003), Grando (2000), Moura (1990, 1994), National Curriculum Parameters (1998). This analysis was done with 69 students from three different schools in the public school system in the state of Paraiba, we find that after using games in the classroom to develop students before a questionnaire prior to the game and then later to it was quite interesting, as we realize that mistakes do not occur because they could not perform the activity, but due to lack of stimulation. The mathematics to be a fully abstract discipline, mathematical games can be used so that there is greater absorption of the subject content and also serves as a tool for better teacher performance in the classroom. Therefore, we see improved performance of students after the use of games, due to the stimulus received by the students through them. KEYWORDS: Mathematical Games; Teaching and Learning; Stimulus.